ShengTong Education
ShengTong EducationEmpowering the future with technology "Create more, be happier"

AI Education Solutions

Public Institutions

ShengTong Education AI Education Solution (Children's Palaces & Science Museums)

AI education classroom scene for public out-of-school institutions
AI education classroom scene for public out-of-school institutions
AI education classroom scene for public out-of-school institutions
AI education classroom scene for public out-of-school institutions

Creative Graphical Programming

Creative Graphical Programming product case
Product Introduction6 levels · 12 units

Built around designing animations and games, the course blends themes from language, math, physics, art, and IT to spark an interest in programming and sharpen logical thinking, giving children their first taste of independent, exploratory learning. Input is done by dragging blocks with the mouse — no typing skills needed; being comfortable with a mouse is enough to start programming.

Course Outline (Customizable)

Level 1
  • Code Jurassic
  • Magic Castle
Level 2
  • Programming in Action
  • Monster City
Level 3
  • Space Battle
  • Programming in Action
Level 4
  • Codey Rocky in Action
  • Amazing Sensors
Level 5
  • Smart Life in Action
  • IoT Home
Level 6
  • First Look at AI
  • AI in Action

AI Python Programming

AI Python Programming product case
Product Introduction6 levels · 12 units

This course teaches children to write English code with a keyboard and build 2D games in Python, such as Snake, Flying Bird, and Thunder Fighter. Moving from easy to advanced, it helps children master basic Python syntax, build a feel for programming, and understand related AI technologies.

Course Outline (Customizable)

Level 1
  • Language Experience
  • Programming Basics
Level 2
  • Data Processing
  • The Beauty of Logic
Level 3
  • Modular Programming
  • Object-Oriented Programming
Level 4
  • Game On
  • Snake
Level 5
  • Flying Bird
  • Thunder Fighter I
Level 6
  • Thunder Fighter II
  • Data Analysis

Informatics Competition C++ Course

Informatics Competition C++ Course product case
Product Introduction6 levels · 24 units

This course helps students master C++ fundamentals and common algorithms and data structures, developing their ability to understand and analyze problems and improving math and logical thinking, so they are ready to take part in entry-level informatics competitions and improve their results.

Course Outline (Customizable)

Level 1
  • Unit 1 Sequence & Branches
  • Unit 2 Branches & Loops
  • Unit 3 More Loops
  • Unit 4 Secrets of Numbers
Level 2
  • Unit 5 Arrays & Sorting
  • Unit 6 Functions
  • Unit 7 Structures & Files
  • Unit 8 High-Precision Arithmetic & Brute Force
Level 3
  • Unit 9 High-Precision Arithmetic & Brute Force
  • Unit 10 Sorting & Searching
  • Unit 11 Data Structures
  • Unit 12 Linked Lists & Trees
Level 4
  • Unit 13 Applications of Trees
  • Unit 14 Introduction to Search
  • Unit 15 Greedy & Binary Search
  • Unit 16 Search Strategy Optimization
Level 5
  • Unit 17 Graphs & Trees
  • Unit 18 Graphs & Trees
  • Unit 19 Exam Practice - Brute Force & Greedy
  • Unit 20 Exam Practice - Greedy & Data Structures
Level 6
  • Unit 21 Search Algorithms & Linear DP
  • Unit 22 Linear DP & Knapsack DP
  • Unit 23 Interval DP & Binary Lifting
  • Unit 24 Comprehensive Exam Practice

Platform Configuration

ShengTong Education has independently developed the one-stop teaching and academic management system “Yi Xiao” (One School), integrating teaching, practical training, assessment, competitions, and management to build the digital hub of AI education for institutions. The platform fits the K12 stepped AI teaching system, gathers 800+ quality courses, and connects the three portals of students, teachers, and management, fully covering the five teaching scenarios of teaching, learning, practicing, competing, and creating. With a complete system, clear class hours, and ready-to-use design, it effectively lowers the threshold of AI teaching and improves teaching competitiveness and outcome conversion.

Platform Configuration illustration

ShengTong Education AI Platform

AI courses for all gradesRich mainstream AI appsBrand-new AI interactionMassive online AI competitions

AI Literacy Courses

AI Literacy Courses interface

AI App Experience

AI App Experience interface

Three Dimensions of Empowerment|A new ecosystem for school AI education

AI Empowerment

Injects quality AI courses and precision teaching as the “infrastructure” of the smart campus, providing precise support for lesson prep, homework, and diagnosis, moving education from feature stacking to deep application.

Efficiency Revolution

Data-driven teaching: the AI platform analyzes learning conditions automatically and pinpoints weaknesses, raising lesson-prep efficiency by 50% and cutting homework grading time by 70%, freeing teachers from repetitive work to focus on instructional design.

Asset Accumulation

Builds a school-based AI knowledge system that breaks resource barriers; AI continuously updates quality cases to form the own “teaching resource asset library”, ensuring teaching results are safely passed on and laying a digital foundation.

Interactive AI Education

Interactive AI Education is a course built on artificial intelligence technology. It combines robot hardware with animation software programming: learners study the basic concepts, syntax, and programming logic of block-based environments, and learn the technical principles behind image processing, object detection, face recognition, and gesture recognition used by robots, understanding how AI applies in real courses.

Product & Registration Certificate

Interactive AI Education product image
Product & Registration Certificate

Product Specs

Product Specs illustration
ParameterDescription
E6 Controller2.4-inch HD color LCD touchscreen / 34 pin holes for easy building / Cortex-M4 chip / Built-in Bluetooth / 8 sensor ports + 4 motor ports / Extra 16M Mp3 player / Built-in lithium battery / 16M memory
Main Processor32-bit ARM processor, STM32F407 series
Display≥2.4-inch LCD display, supports Chinese
Program StorageBuilt-in 16MB program memory
Power SupplySupports built-in lithium battery charging
Programming SupportSupports Python; runs py and bin files directly

Course Outline (Customizable)

No.CourseThemeNo.CourseTheme
1Hello WorldLighting World9Electric GripperSmart Living
2LED Flow LightsLighting World10Automatic DoorSmart Living
3FlashlightLighting World11Obstacle-Avoiding RobotSmart Living
4Traffic LightsLighting World12Anti-Fall RobotSmart Living
5Gear ShiftingTransportation13Lift GateSmart Living
6Little TrainTransportation14Transport ForkliftIndustrial Engineering
7HelicopterTransportation15Synchronized ControlIndustrial Engineering
8Siren Police CarTransportation16Robotic ArmIndustrial Engineering
No.CourseThemeNo.CourseTheme
17Wire MazeFun Games25Run!Sports Competition
18Lottery MachineFun Games26Push-Up RobotSports Competition
19Bumper Car DesignFun Games27Basketball ShooterSports Competition
20Toy RC CarFun Games28Skiing RobotSports Competition
21Exercise BikeSmart Lifestyle29Smart SpeakerSound of Music
22SafeSmart Lifestyle30Ultrasonic GuitarSound of Music
23Vacuum CleanerSmart Lifestyle31Rotating Music BoxSound of Music
24Sound MeterSmart Lifestyle32Dancing RobotSound of Music
Electronic Parts illustration

Electronic Parts

Brick Parts illustration

Brick Parts

Operating System illustration

Operating System

Defender Xiaoweiqi

The Defender Xiaoweiqi is an educational product designed for teenagers to learn programming. Using its controller, sensors, actuators, and bricks you can build all kinds of models, then bring their functions and movements to life through an intuitive graphical programming interface, mastering programming skills with ease through practice. It also offers rich tutorials and cases to help unleash creativity and imagination and explore the fun of programming.

85 kinds of bricks466 parts

Product & Registration Certificate

Product & Registration Certificate
Product & Registration Certificate

Product Specs

Product Specs illustration
Part TypeCore Functions & Specs
M6 ControllerMain control: 32-bit ARM Cortex-M4 processor with 8M memory / Display: 2.4-inch HD color LCD with touch support / Interfaces: ≥5 RJ11 sensor ports and ≥4 motor ports for ample expansion / Communication & power: built-in Bluetooth module and lithium battery / Development: works with Python and C, supports bin files / Structure: standard 10mm brick spacing, screwless assembly, compact and easy to build
Medium MotorHigh-torque output / Dual-shaft design / Quiet and durable / Built-in encoder
Optical SensorContinuous, stable output / Fast response / Threshold indication / Resistant to sunlight interference
Touch SensorPhotoelectric switch principle / High detection sensitivity / Status indication / Stable touch feedback
Color Light ModuleSeven colors / Frosted tri-color design / Fast color switching / Low power

Course Outline (Customizable)

Mechanical StructuresStage 1

Balance ScaleHandcartSlingshotGravity CartLittle BirdFerris WheelCraneGyro LauncherLawn MowerBarrier GateWindshield WiperSwing RideSwingLittle BikeCar SteeringDancing Figure

Alpha ALPHA-X Online Robotics Course

This is a graphical robotics course for teenagers, covering parts of the basic knowledge and instructions of graphical programming. Through the course, children can easily grasp the basic structures and instructions of graphical programming and robot building, and give full play to their creativity, combining multidisciplinary knowledge to create fun programming and building projects such as games, animations, and machines.

Alpha ALPHA-X Online Robotics Course product image

Course Outline (Customizable)

Basic Understanding

Unit Introduction

This unit is the stage where learners first combine building with programming, helping them understand basic hardware operation and learn to control hardware through programming to achieve the desired effects.

Course Names

  • Fan
  • Pitcher
  • Spinning Coffee Cups
  • Ferris Wheel
  • Sleigh
  • Unit Assessment

Subject Knowledge

Motor forward and reverseGear speed-up and slow-downTriangular stabilityFriction

White-List Competition Program

As the technical support provider for many Ministry of Education “white-list” competitions, ShengTong Education Group offers full support in event planning, rule design, programming tools, and more. The following is an example:

Team Requirements

  • (1) Categories: junior primary (grades 1-3), senior primary (grades 4-6), and middle school
  • (2) Participants: individual entry, one contestant per team
  • (3) Coaches: each team may register 1-2 coaches

Competition Field & Venue Specs

  • 1. The competition field map is 140cm*250cm (L×W) with a 3cm blank margin around the edge of the map and about 5cm-high guardrails around the field.
  • 2. The start zone and work zone are standard 25cm*25cm squares. As shown in the figure by the blue frame lines, including the blue frame lines.
Competition Field & Venue Specs illustration

Task Description

The competition runs in two rounds. In each round, teams use both autonomous programs and remote control to operate one robot to complete the tasks set in the task zone; the robot may decide the order of tasks itself. Autonomous tasks must be completed by the robot running its program on its own; remote tasks may be completed with a wireless gamepad. Timing never stops: junior and senior primary groups have 180 seconds in total; the middle-school group 150 seconds. Contestants may abandon autonomous tasks at any time; after abandoning, they may start again by remote control directly from the start zone, but cannot retry the abandoned autonomous task.

Robot Design Requirements

ItemRequirement
DimensionsThe maximum size of the robot in the start zone is 25cm×25cm×25cm (L×W×H); it may extend after the competition starts.
ControllerEach robot may use only one controller.
SensorsRobots must use sensors to follow the line, with no more than three per category. Integrated line-following cards are not allowed.
MotorsThe junior primary group may use no more than 4 motors (including servos) in total, with driving motors at a maximum speed of 130 rpm; the senior primary group no more than 6 (inclusive), also capped at 130 rpm; the middle-school group no more than 7 (inclusive), also capped at 130 rpm. When a motor drives a wheel, only a single motor may independently drive a single wheel on the ground.
Remote ControlRemote control is only allowed via wireless gamepad, restricted to Bluetooth and 2.4G.
PowerPower voltage must not exceed 9V for the junior and senior primary groups, and 12V for the middle-school group.
StructureRobots must be assembled with bolts or bolt-like and rivet structures, or 10mm bricks; mixing building methods is not allowed. Other structural connections are forbidden — for example, glue or rubber bands may not be used as main structural connectors. 3D-printed and wooden structural parts are not allowed; rubber bands and similar auxiliary materials may be used, but not as structural materials.

Field Kit

2026-AIIC Engineering Design Robot Field Props

NameU8C CodeIllustrationSizeColorQuantity
20° Slope Prop1530071
20° Slope Prop diagram
400*150*412mm2
10° Slope Prop1530071
10° Slope Prop diagram10° Slope Prop diagram
400*100*567mm1
50mm-High Platform Prop1530071
50mm-High Platform Prop diagram
400*400*50mm3
50mm Cube1530071
50mm Cube diagram
50mm*50mmYellow4
50mm Cube1530071
50mm Cube diagram
50mm*50mmBlue4
40mm EVA Basketball153007140mm*40mmBlue8
2026-AIIC Engineering Design Robot Special Competition Map15300721
Spare Parts Library Education System V1.0JMC-NY-1507+12300091
Enlightenment Brick Pack10100051
Extension Brick Pack10200051