ShengTong Education
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Science & Technology Activities
ShengTong Education Solutions

Science & Technology Activities

One-stop end-to-end planning and execution of campus science & technology themed events — building a campus STEM culture and enriching signature activity formats.

Solution Overview

One-stop science festival & science popularization events — build your campus STEM brand affordably

Focused on fun, inquiry, and full participation, we deliver custom end-to-end science festival services for schools — covering event planning, content design, on-site execution, and outcomes showcasing. Offerings span diverse modules such as fun science experiment shows, STEM+ maker challenges, AI interactive experiences, innovation project contests, and scientist spirit sharing sessions. Programs can be tailored to campus size, grade levels, and school character, breaking the single-format limits of traditional science festivals so every student can take part and feel the wonder of technology.

Who We Serve

Primary and secondary schools, education groups, and youth centers

Our Focus

Build a campus STEM brand at low cost and establish a vibrant campus science & technology culture.

Solution Modules

Three activity series, 27+ hands-on STEM experiences

Cutting-edge tech, human-machine interaction, and fun experiments — freely combined to fit campus size, grade levels, and school character

Cutting-Edge Tech Series
01
Module 01

Cutting-Edge Tech Series

  • Humanoid Robot Interaction: embodied-AI interactive experience with the Unitree G1 humanoid robot
  • Robot Dog Performance: Unitree quadruped robot dog performances and hands-on control experience — performs New Year greetings, handshakes, finger hearts, handstands, jumps, dances, voice interaction, and more
  • Metaverse Experience: a 3D virtual space built on the future internet, blending virtually enhanced physical reality with shared presence and collaboration
  • Rubik's Cube Robot: solves the cube with multiple sensors and sophisticated algorithms, showcasing computers' strengths in programming and algorithmic computation
  • Desktop Humanoid Robot: supports ambient light, sound, and distance detection; moves, sings, and dances interactively, and competes in racing, dance, and battle contests
  • Desktop Robot Dog: a 12-DOF desktop AI robot dog with a robotic arm and gripper on its back, powered by a Raspberry Pi CM4 module for AI edge computing — supports omnidirectional movement, six-axis posture control, multiple gaits, and grasping tasks, plus AI applications including speech, age, face, emotion, gender, and gesture recognition; offers performance and control modes
  • Vending Machine: build and program a microcontroller-based vending machine that simulates a real shopping-mall unit
Human-Machine Interaction Series
02
Module 02

Human-Machine Interaction Series

  • AI City Hero Engineering Vehicle: a multi-form AI education robot with a 3-axis robotic arm that moves precisely across directions and angles to grasp, pick-and-place, and position objects — letting students experience robot transformation, performance, and interactive AI technology
  • Soccer Robot: control robots playing soccer, blending traditional soccer with advanced robotics so kids feel the magic of technology through play — supports 1V1, 2V2, and 3V3 matches
  • 4WD Mecanum-Wheel Car: mecanum-wheel structure enables parallel movement; by programming the four motor drivers, kids can pull off advanced maneuvers like lateral parallel parking
  • Whitelisted Competition Robot: experience Ministry of Education whitelisted robot competitions, including line following and remote-control operation
  • RoboMaster-Style Battle: a timed on-site challenge — build your own custom virtual mech from scratch, equip weapons, reinforce armor, devise tactics, and battle other masters
  • Spider Robot: an AI-vision hexapod robot kit developed on Raspberry Pi 4B with a vision robotic arm — extensible to object recognition and grasping, transport, smart sorting, multi-robot group control, and more creative AI play
  • Chinese Chess Robot: play Chinese chess against a robot
  • Go Robot: play Go against a robot
  • Gomoku Robot: play Gomoku (five-in-a-row) against a robot
Fun Experiment Series
03
Module 03

Fun Experiment Series

  • Electronic Keyboard: build an electronic keyboard with a microcontroller and play beautiful music on it
  • Brainwave Popcorn: brainwave focus training for kids — a wearable device captures brainwave signals in specific frequency bands and converts them into control signals that run the popcorn machine; magical and delicious
  • Fruit Piano: open-source board programming makes fruit produce beautiful music — experience simple coding that turns fruit into a piano and play your favorite tunes
  • Quick Hands: ten plastic rods are held by electromagnetic induction and drop randomly when the power cuts out — students must react fast to catch them, testing reflexes and emergency handling
  • Flame in the Palm: butane gas from a lighter is injected into water mixed with dish soap to create foamy bubbles; scooped onto a wet palm and ignited, the bubbles burn instantly while the water film protects the hand — a vivid demonstration that combustion requires fuel, oxygen, and heat
  • Magdeburg Hemispheres Experiment: played tug-of-war style — two transparent hemispheres are joined and evacuated with a vacuum pump, then kids pull hard from both sides trying to separate them, feeling the power of atmospheric pressure
  • Static-Electricity Octopus: thin plastic film cut into an octopus shape is charged by rubbing with plastic bags and silk cloth; the charged "octopus" floats, spreads, drifts, and flips in the air, even following charged objects — a vivid display of triboelectric charging and the repulsion between like charges
  • Wire Loop Challenge: students guide a metal ring along a fixed path to the finish; touching the wire triggers sound and light alarms — a great test of focus and steady coordination
  • Laser Target Shooting: infrared or low-power lasers hit the target, where photosensitive sensors receive the signal and a microcontroller displays the score in real time or triggers sound-and-light effects — making abstract optics, signal conversion, and logic programming tangible
  • Air Cannon: using aerodynamic principles, compressed air is released suddenly, instantly converting pressure energy into jet kinetic energy — a powerful blast that easily knocks down paper-cup targets, sparking students' curiosity for science
  • Scream Racer: a transducer converts sound energy into electrical energy — beating an instrument or shouting makes the car race around its track, letting kids experience the power of sound
Implementation Process

Standardized Implementation Process

Clear service milestones keep collaboration on track.

1

Requirements Discussion

2

Event Planning

3

Materials Preparation

4

On-Site Execution

5

Promotion & Wrap-Up

Cooperation Models

Flexible partnership depth to make campus STEM events shine

Plan only, plan + materials, or full turnkey execution — choose the depth that fits your needs

Plan Delivery Only

Plan Delivery Only

  • Provide the complete event plan, run-of-show, and materials checklist — the school executes independently
Plan + Materials

Plan + Materials

  • Event plan plus full visual materials production — the school handles on-site execution
Full Turnkey Execution

Full Turnkey Execution

  • Plan + materials + equipment + staff + on-site operations — fully delivered end to end by our team
Annual Long-Term Partnership

Annual Long-Term Partnership

  • Sign an annual science & technology activity framework agreement — we deliver the school's science popularization and STEM events all year round
Best Practice

Science Festival & Science Popularization Event Case

A full-scale science festival delivered on campus — cutting-edge tech, human-machine interaction, and fun experiments for everyone

Science Festival & Science Popularization Event Case
000+ teacher
Best Practice

Science Festival & Science Popularization Event Case

End-to-end services covering planning, materials design, exhibit equipment, and on-site staff — delivering 27+ hands-on STEM experiences including humanoid robot interaction, robot dog performances, VR metaverse experiences, robot soccer matches, and brainwave popcorn.

  • 3,000+ teacher and student participations in a single day
  • Event promotional post exceeded 100,000 views
  • Named the district's annual signature science & technology activity

Science Festival & Science Popularization Event Cases

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Start Your Custom Implementation Plan

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