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MCU Course V3.0
Course Overview
The microcontroller course starts with Scratch animation and microcontroller modules, then power components (DC and servo motors), digital sensors (touch, IR, ultrasonic, etc.), and analog sensors (gyro, temperature, light, etc.)—principles, applications, and programming so students can build robots with basic intelligence.
Included Courses

Microcontroller Course Level 1 V3.0

Microcontroller Course Level 2 V3.0

Microcontroller Course Level 3 V3.0

Trial Course

Activity Course
Competency Goals
Self-Directed Learning
"Know parts → assemble → program → customize" each lesson—plan tasks, iterate through trial, self-check, and correction.
Independent Decision-Making
Choose decoration, improvements, and colors; weigh part traits with justified design choices.
Self-Management
Six fixed segments per lesson—allocate build and creative time; gather parts before class, sort and return after.
Engineering Thinking
Frames, rivets, blocks, motors, sensors—multiple frame types, rivet layering, gears, linkages, tracks, and sensor integration from single parts to coordinated systems under real constraints.
Computational Thinking
Four-semester programming line: program cards and sequence → combinations → sensor conditionals → multi-task control—decomposition, algorithms, logic via pen-reader cards.
Design Thinking
Real scenes and biomimetic prototypes—animals, vehicles, life tech, frontier themes—"base build → customize → share."
Cultural Understanding
Animal science, transport mechanics, frontier tech, humanities, safety—story contexts deepen science and culture.
Communication & Collaboration
Story interaction, peer help when stuck, end-of-lesson presentations—turn-taking, listening, teamwork.
Critical Thinking & Innovation
Check connections when unstable, command order when programs fail, improve when effects fall short—question, analyze, innovate on existing work.
Course Advantages
Cute Comic Scenarios
Adorable characters in daily mini-stories capture attention and pull children into class quickly.
Accessible Science
At least one science concept per lesson—mechanics, simple physics, art, biology—in plain language.
Diverse Structures
Multiple frame sizes with gears, axles, sliders, guide wheels—10+ mechanical designs.
Rich Themes
Art, nature, engineering, animals, creativity—new surprise every lesson.
Powerful Hardware
10+ electronic components—countless forms and creative play.
Programming from the Ground Up
Pen-reader programming step by step—100+ cards for expanded possibilities.
Classroom Showcase
Experience engaging classrooms and see kids grow
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📋 Sample Lessons (Trial)
1
Lesson 1: Lebo Lunar Rover
Free trial
2
Lesson 1: Climbing Robot
Free trial
