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AI Interactive Coding V1.0
Course Overview
AI Interactive Programming suits ages 7–10. Scratch is the programming platform; Zhongming E6-RCU is the high-performance controller. Three educational theories underpin the curriculum; technical work evaluation enters classroom practice. The course targets Ministry of Education whitelist robotics competitions—developing innovative, practical, competitive youth with integrated technical skills.
Included Courses

Regular Course

Regular Course

AI Interactive Programming — Trial Course

GBC Smart Assembly Line
Competency Goals
Self-Directed Learning
Constructivism drives active knowledge building through "scenario → build → program → extend"—delivering a visible, moving project each lesson for sustained intrinsic motivation.
Engineering Thinking
From structure to sensor choice (ultrasonic/color/AI vision) to coding and debug—"find problem → design → build → test → iterate" like engineers.
Computational Thinking
Robocode 3.0 five module types (start/execute/data/decision/control) abstract real problems; one-click Python switch prepares code progression.
Design Thinking
Projects consider form, interaction, and use cases—from "who uses it and how" through empathy, definition, ideation, prototype iteration.
Communication & Collaboration
"Share and reflect" every lesson—explain work, listen to feedback, divide labor—from "I can do it" to "I can explain and collaborate."
Critical Thinking & Innovation
Everyday cases (race cars, tissue dispensers, basketball machines) identify real problems worth improving—analyze, judge, innovate in projects.
Course Advantages
Integrated Hardware, Full AI Perception Chain
Zhongming E6-RCU with AI vision, gesture, color, ultrasonic sensors; Robocode 3.0 with Python switch—complete upgradable ecosystem.
Three Theories, Research-Backed Design
Piaget constructivism, Gardner multiple intelligences, Sternberg successful intelligence—rigorous framework.
Six-Step Teaching, Clear Structure
Scenario → explain → build → program → evaluate → share—standardized flow for teachers and students.
Competition-Oriented, Measurable Path
Ministry whitelist robotics events; 2 years × 48 lessons; one project per class—daily outcomes and competitive output.
📋 Sample Lessons (Trial)
1
Lesson 1: Robot Bird Big Wings
Free trial
2
Lesson 2: Oscillating Mini Fan
Free trial
