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Tianshu Point-and-Read Coding V2.0
Course Overview
Tianshu pen-reader programming suits ages 5–6 as a bridge from large-brick tangible programming to small-brick virtual programming. Building moves from large to small bricks for finer motor skills. Children at this stage think concretely, so programming stays tangible. Pen-reader cards guide learning; added sensors and tighter logic help students think more comprehensively and program holistically—laying a strong base for block-based programming next.
Included Courses

Trial Lesson
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Regular Course
Competency Goals
Self-Directed Learning
Each lesson starts from life scenarios or fun Q&A to spark curiosity. Review sections connect prior knowledge in a "recall → link new ideas → hands-on verify" rhythm. When stuck while building, students observe, analyze, then ask for help—building exploration without depending on given answers.
Independent Decision-Making
Logic mode gives students control over parameters—what number shows when ultrasonic detects an obstacle? How fast should the motor spin? How long after sound triggers? No single right answer; students judge and adjust from test results.
Self-Management
Structure analysis starts each lesson—identify subsystems from drawings and build step by step. Managing dozens of parts and correct assembly is prerequisite to success; omissions surface in testing, building "plan → execute → check" habits.
Engineering Thinking
Full loop: structure analysis → step build → sensor wiring → program debug → find issues → iterate. Troubleshooting "why won't the domino dispenser move?" or "why does the motorcycle only go forward?" is authentic engineering. Gear trains, linkages, and rubber-band storage are experienced hands-on, not only on paper.
Computational Thinking
Physical program cards train low-threshold computational thinking: sequence (card order), conditionals (if ultrasonic detects obstacle, show distance and control motor), loops (repeat N times), I/O mapping (sensor value → display → motor speed). Logic mode—sensor + condition + action—builds a full "input → decide → output" model without writing code.
Design Thinking
Structure analysis teaches decomposition—breaking a race car into drive, control, and chassis subsystems. Students understand each part's role in the whole; debugging slow speed or endless dealing is early prototype iteration.
Cultural Understanding
Rich cross-disciplinary content: dominoes originated in Northern Song China, the first motorcycle in 1885 Germany, the first race in Paris, evolution from ancient bows to modern rifles—each project includes history and science tied to human technological progress.
Communication & Collaboration
Discussion segments prompt verbal observation and analysis; testing invites peer help (holding models, watching sensors) for natural collaboration.
Critical Thinking & Innovation
Discoveries like "motor forward = ahead, reverse = back" come from active observation. Open questions push beyond default solutions; comparing ultrasonic, knob, and sound sensors for similar functions builds awareness that one goal can have many technical paths.
Course Advantages
Physical Program Cards, Zero-Code Entry
No code required—master sequence, conditionals, and loops by arranging physical cards.
48 Hands-On Build Projects
From expressive rabbits to robot vacuums—animals, vehicles, amusement rides, and appliances.
Multi-Sensor Integration
Ultrasonic, tilt, sound, and knob sensors in rotation—complete "input → process → output" thinking.
Cross-Disciplinary Classroom
Domino history, motorcycle origins, first races—learn human technological history while building.
3D Build Instructions
Full 3D step views from every angle—every part and step covered in detail.
📋 Sample Lessons (Trial)
1
Lesson 1: Expressive Bunny
Free trial
2
Lesson 2: Whoosh Blow
Free trial
